Microsoft’s new technology transforms your room into a video game

In an unprecedented and long-awaited move, Microsoft has patented a new gaming console that blends projector and Xbox/Kinect technology to take the video game environment literally outside the box and into your home.  The patent should serve to keep Google’s competing Interactive Spaces project at bay, a project that also uses projection and cameras to map locations and movement using blob-tracking.  The console, being touted as Xbox 720/Kinect V2, projects the 360 degree video game display onto all four of your walls, encompassing you in the game and making your room into the game environment.  It tracks furniture positions and adjusts the projection to visually eliminate them from the environment.

Thanks to science, we are one step closer to creating the Holodeck.   I’m so excited that this is happening in my lifetime.  I think it’s something that every gamer has dreamed of at least once in his or her childhood.  The project is estimated to be under construction for another few years.  In the meantime, you can start working on your startle response so you don’t wet yourself when Left 4 Dead’s Hunter pops out from behind your bed.

Here’s some more technical context for the ‘Immersive Display Experience”  (Source: US Patent via WP7’s site.)

A data-holding subsystem holding instructions executable by a logic subsystem is provided. The instructions are configured to output a primary image to a primary display for display by the primary display, and output a peripheral image to an environmental display for projection by the environmental display on an environmental surface of a display environment so that the peripheral image appears as an extension of the primary image.

An interactive computing system configured to provide an immersive display experience within a display environment, the system comprising: a peripheral input configured to receive depth input from a depth camera; a primary display output configured to output a primary image to a primary display device; an environmental display output configured to output a peripheral image to an environmental display; a logic subsystem operatively connectable to the depth camera via the peripheral input, to the primary display via the primary display output, and to the environmental display via the environmental display output; and a data-holding subsystem holding instructions executable by the logic subsystem to: within the display environment, track a user position using the depth input received from the depth camera, and output a peripheral image to the environmental display for projection onto an environmental surface of the display environment so that the peripheral image appears as an extension of the primary image and shields a portion of the user position from light projected from the environmental display.

[0002] An immersive display environment is provided to a human user by projecting a peripheral image onto environmental surfaces around the user. The peripheral images serve as an extension to a primary image displayed on a primary display.

[0003] This Summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description. This Summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used to limit the scope of the claimed subject matter. Furthermore, the claimed subject matter is not limited to implementations that solve any or all disadvantages noted in any part of this disclosure.

Source: US Patent via WP7’s site.

 

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Fly Over Beautiful 3D Landscapes in Interactive Game Woodbot Pilots

“A 3D gestural game. Using an IR 3D Camera, we translate gestures of the human body navigate a virtual landscape.

Start the game, choose a character and try and get the fastest time through the race track.

This project was launched at Skellefteå airport in Northern Sweden as an installation.”

Credits: Interactive Institute Umeå, North Kingdom and Adopticum

Source: woodbotpilots.com

All images from www.woodbotpilots.com

Willow’s “Sweater” makes a beautiful music video on one stage with Projection Mapping

Everything shot in studio with 3 beamers projecting on a floor and two walls.

Directed by: Filip Sterckx
DOP: Pierre Schreuder
3D animation / Editing: Filip Sterckx
Production: Pierre Schreuder, Filip Sterckx
Technical support: Aitor Biedma
Production assistant: Nils Goddeeris
Thanks to: Het Depot, Stake5, Cools multimedia, Tom Brewaeys, Birgit Sterckx, Antoon Verbeeck, Pieter-Jan Boghe

Markus Pritzi’s Fashion Spread uses Human Mapping

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“Electric Kool-Aid Acid” features Ilva Hetmann posing for human mapping projections in the February issue of Interview Germany.  Designed by Markus Pritzi, the editorial features this season’s patterns and prints.

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Source: Interview Germany

Moving Fields of Light and Color: Light Installations by Chris Fraser

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San Francisco based artist Chris Fraser uses a projector and a camera to manipulate rays of light as participants interact and move around the space.  These photographs are drawn from a variety of Fraser’s exhibitions and performances.

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Source: Chris Fraser Website

10 Striking Light Exhibits to Satisfy Your Inner Moth

These projects use LED lights and projections to light up the night and send your invisible moth wings a-flutter.  All of these projects were featured at Lichtfestival in Ghent, Brussels.  The next festival, called i Light Marina Bay, runs from March 9 to April 1 in Singapore.

1. Luminarie De Cagna

Lichtfestival Gent 2012 from Lieven Vanoverbeke on Vimeo.

Started in the 1930s by hanging oil lamps in buildings around the city, this Italian family owned company swapped their ancient practices in favor of energy-efficient LED lights. The 55,000 LED lights only drain 20 Kwatt/hour…

2. “Human Tiles” by Nuno Maya and Carole Purnelle (OCUBO)

These Portugese tiles create a moving mosaic based on the movements of passersby and moving audience members.  The result is a piece that mimics the city’s constantly buzzing, ephemeral nature.

3.  “Smart Ysle.” by Tom Dekyvere

Smart Ysle . from Tom Dekyvere on Vimeo.

Ghent-based digital/analog/sculpture artist Tom Dekyvere “looks for strong, emotional forms that result in products and installations.” View more works and his portfolio here.

4. “Lightwish” by Guillaume Van Durme and Stef Bammens

Charity installation “Lightwish” asks passersby to weave a glow stick into a bench and make a wish if the glow stick breaks.  The result is a bench full of people’s wishes.  All proceeds from glow stick sales go to the “Make a Wish” foundation.

5. “Timelessness” by Stien de Vrieze

Timlessness – Lichtfestival Gent from Stien on Vimeo.

This piece celebrates the historic “Barge of Ghent” by projecting kinetic images onto a water fountain, creating an ethereal effect.  I would love to see more installations projected onto water- I think it’s a really interesting idea and it adds a new level of motion and three-dimensionality.

6. Ghent in 3D

Why is this seemingly normal projection installation cooler than you think it is?  Because the artists are Belgium’s  very own citizens.  Anyone in Ghent can submit their work to be projected onto Ghent’s 1,000+ year old building, the Gravensteen.  A committee selects the best designs to be projected on the castle.

7. “On dirait que…” in Post Plaza

Post Plaza turns into a fairy tale with this video projection, showing the dreamworld of a young giant boy.  Picking up from where it left off last year, the former-toddler is now in elementary school and takes you back into his dreamscape.

8. “Gossip” by Kris Verdonck

Ever get the feeling someone’s watching you?  How about sixteen people, definitely watching you, and also laughing and whispering to each other at the same time? Now we’re talking. Pun. Nice.  This exhibit by Kris Verdonck is sure to make you feel uncomfortable.

9. “Perspective Lyrique” by 1024 Architecture

PERSPECTIVE LYRIQUE from 1024 on Vimeo.

Using a microphone and an audio analysis algorythm, sounds of the audience distort the animations into a character who talks and sings.  Thus, audience members bring the animation to life through the sounds of their voices.

10. Guerilla Lighting by Light Collective

The coolest part about this is its mission: to pop up unexpectedly, surprise and impress, and then disappear.  The project is motivated by frustrations with poor lighting, light pollution, and wasted energy.