“Take a look at Brussels” by TBWA for client SNCF (French Railway System) in Paris is a fantastic way to increase tourism. The cutout for your head really draws in curious passersby, and the charming Belgians on the other end are sure to woo you into buying a train ticket. I’d like to see this as an entire campaign.
Here are three pieces featured in last February’s Kinetica Artfair that take inspiration from our very own Universe. From the movement of atoms within matter to an understanding of space, time, and nothingness, these projects draw from the fibers that make up our worlds and, as a result, are very cool.
András Mengyán, Polyphonic Visual Space (2011)
“In his current work, Mengyán attempts to find the answers to three questions: a. ‘How is it possible (if it is possible at all) to comprehend simultaneously, the multifaceted nature and qualitative changes and aspects of a perceived environment?’ b. ‘Is there any means of visually expressing this simultaneous perception?’ and, c. ‘Is our three dimensional awareness adequate to comprehend all of these?’ The weighing up of the possibilities of providing an answer led him to a sort of solution, which in short he refers to as: Polyphonic Visual Space or ‘Simultaneous Spatial-View’.” (Kinetica)
Tom Wilkinson, Green Ray (1999)
“Recognising that all matter and physical objects are made of particles in motion with vast gaps of nothingness between their composite atoms, Wilkinson is interested in the movement of energy and the pattern that are created in the process. The spherical form is of particular interest as Wilkinson considers it to be the purest form in the physical world, the shape all matter, when fluid, gravitates towards.” (Wilkinson)
Martin Bricelj Baraga, Darkstar (2012)
“DarkStar is a developing interactive sculpture for public space that generates an audiovisual interpretation of its direct and indirect surroundings. The installation reacts to the space it is situated in and the people around it but also to the movements of the stars.
Unlike ‘traditional’ monuments, DarkStar does not pay tribute to historic figures (politicians, soldiers, religious leaders, etc). Instead, DarkStar is an organism that pays homage to the city, space and time.
The illuminated part of the monument rotates in a full circle every minute. This means that DarkStar functions as a clock that only counts minutes and so marks the ever faster passage of time. The installation is a huge dome that reflects moon phases. The size of the illuminated section of the moon is transferred into the illuminated part of the Star which reflects the movements of the people within the space.”(Bturn)
What you are looking at is ADA, Karina Smigla-Bobinski’s giant interactive crayon ball that allows adults to indulge their inner toddler. A transparent globe is filled with helium, covered in charcoal sticks, and sent off into a pure white room for utter destruction. If you’re looking for a more artful description, check out the artist’s statement here. While I’m sure it’s got some deep meaning behind it (or not, whatever), all I can really think about is how fun it must be to channel your inner child and just go to town on those walls via the biggest balloon you’ve ever got your hands on. I mean, those walls are really just begging to be tampered with. Check out this girl’s smile at 01:00, you can tell she’s loving it:
Karina Smigla-Bobinski is a Munich and Berlin-based artist who works with digital, analog, and mixed media. She has some very interesting public video installations and light installations. View the entirety of her portfolio on her professional site.
This installation has me speechless–and it’s a good thing, because I wouldn’t want to pollute it with the sound of my voice. Watch the video below and you’ll know exactly what I mean. Artist Zimoun has taken seemingly mundane objects and put them together in “architecturally-minded platforms of sound” for an overall beautiful result. I say no more. Watch the video!
Nick Cave makes these badass suits for you to dance in, and trust me, you want to be wearing one. See the above video and try telling me you don’t want to do a somersault in one of these! Check out some stills below.The project was shown off at Art Basel, an international art exhibition.
Found these photos while searching for some angsty imagery, as today is one of those angsty days for me. You know the kind–where you just kind of want to be a dick to everybody and call it a day? Need a laugh at someone else’s expense? That sort of thing. Don’t worry though–I’m playing nice [enough]. These photos capture that rather sadistic feeling, saying “Go **** yourself” without speaking a word. They probably don’t bother me because I don’t have kids…although I do have a six year old sister, and I definitely wouldn’t want her playing on any of these things–but science says she’d want to!
This camera-ball takes photos when you throw it, then automatically composites those images into one big panorama (with you in it!). Patent pending, but game on. What better way to encourage photography than to make it a game?
Jonas Pfeil’s concept explanation:
“Panoramic photography creates fascinating images. Very wide angle images are closer to the human field of view than conventional pictures. If seen through a panoramic viewer they let us experience a location as if we were there. Panoramic image stitching can create panoramas from pictures taken one after another. Unfortunately, acquiring the images takes a lot of time and moving objects may cause ghosting. It is also difficult to obtain a full spherical panorama, because the downward picture cannot be captured while the camera is mounted on the tripod.
In this work, we present a throwable panoramic camera that solves these problems. The camera is thrown into the air and captures an image at the highest point of flight – when it is hardly moving. The camera takes full spherical panoramas, requires no preparation and images are taken instantaneously. It can capture scenes with many moving objects without producing ghosting artifacts and creates unique images.
Our camera uses 36 fixed-focus 2 megapixel mobile phone camera modules. The camera modules are mounted in a robust, 3D-printed, ball-shaped enclosure that is padded with foam and handles just like a ball. Our camera contains an accelerometer which we use to measure launch acceleration. Integration lets us predict rise time to the highest point, where we trigger the exposure. After catching the ball camera, pictures are downloaded in seconds using USB and automatically shown in our spherical panoramic viewer. This lets users interactively explore a full representation of the captured environment.
We used the camera to capture full spherical panoramas at scenic spots, in a crowded city square and in the middle of a group of people taking turns in throwing the camera. Above all we found that it is a very enjoyable, playful way to take pictures.”
San Francisco based artist Chris Fraser uses a projector and a camera to manipulate rays of light as participants interact and move around the space. These photographs are drawn from a variety of Fraser’s exhibitions and performances.