Mind-Boggling Animation drawn in Coffee, White-out, and Ink

The Deep End by Jake Fried (Boston MA).

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How to Advertise Tourism Effectively and Creatively

“Take a look at Brussels” by TBWA for client SNCF (French Railway System) in Paris is a fantastic way to increase tourism.  The cutout for your head really draws in curious passersby, and the charming Belgians on the other end are sure to woo you into buying a train ticket.  I’d like to see this as an entire campaign.

Willow’s “Sweater” makes a beautiful music video on one stage with Projection Mapping

Everything shot in studio with 3 beamers projecting on a floor and two walls.

Directed by: Filip Sterckx
DOP: Pierre Schreuder
3D animation / Editing: Filip Sterckx
Production: Pierre Schreuder, Filip Sterckx
Technical support: Aitor Biedma
Production assistant: Nils Goddeeris
Thanks to: Het Depot, Stake5, Cools multimedia, Tom Brewaeys, Birgit Sterckx, Antoon Verbeeck, Pieter-Jan Boghe

Night Bright Interactive Installation of Nocturnal Discovery

Night Bright is an interactive installation where children physically interact with an imaginary nocturnal ecosystem.  As explained by creator Design I/O:

“Night Bright is an interactive installation of nocturnal discovery where children use their bodies to light up the nighttime forest and discover the creatures that inhabit it.  Listening to the creatures’ sounds children can locate them in the forest, as they play a nighttime game of hide and seek.  Some creatures are curious and will investigate the light, while others are frightened and will hide in the shadows.  Using their light, children can grow nocturnal plants and release fireflies from their flowers.  The fireflies illuminate the environment and help locate the creatures hiding in the forest.
Night Bright was created for the Bumble children’s cafe in Los Altos, California.

Music for the video documentation courtesy of Diederik Idenburg / MOST Original Soundtracks.” (Design I/O)

 

Source: All images from Design I/O.

Step Inside your Individualized Colorbox

Image

Brought to life as a Kickstarter project, Colorbox is an awesome way to “get inside art.”  Created in part by Gabriel Mott, your motions dictate what happens to projected colors and lights once you step inside a giant white box.  Anyway, Kickstarter seems to be a great platform for interactive art, which can require some very expensive materials such as projectors, cameras, and technology.  Good to know…

Click here to visit the Color Box website.

Sound Sculptures on a Mind-Boggling Scale

This installation has me speechless–and it’s a good thing, because I wouldn’t want to pollute it with the sound of my voice.  Watch the video below and you’ll know exactly what I mean.  Artist Zimoun has taken seemingly mundane objects and put them together in “architecturally-minded platforms of sound” for an overall beautiful result.  I say no more. Watch the video!

 

Source: Zimoun

Laser Cave Prototype is Freaking Awesome.

In general, you know something is cool when you think it’s 10 times bigger than it actually turns out to be – and the same applies to Suryummy’s “Laser Cave Prototype.”  From stop-motion animation miniatures to the Mona Lisa to Nanotechnology, there is worldwide appreciation for working with the tiniest tiny objects you can get your paws on.  Laser Cave is not that tiny, but I couldn’t believe my eyes at 0:18 where the camera zooms out to reveal the whole thing is just a little box.  I had been picturing something more along the lines of Wonwei/SuperNatureDesign’s “Prisma 1666” where the piece takes up the entire floor.  However, by using mirrors Laser Cave is able to achieve this out-of-the-box type of effect.  The piece was prepared for Mekanism’s “After School Special” art show

Actual Size

Actual Size

Laser Cave Prototype from Suryummy on Vimeo.

Source: Suryummy

Interactive Chandelier made of Cell Phones

“Mobile Mobile” is not your typical clap-on-clap-off kind of lamp-instead it’s made out of dangling, jingling cell phones.  Unfortunately, this project took on some serious kitschy-ness when it was used to play Christmas jingles in a company lobby, but aside from that, it’s quite creative.  I don’t mean to put down this project but Christmas jingles really are wasted on this cool project if you ask me! I’d way rather see it playing some kind of traveling video, or allow the audience to interact with phone sounds using something other than traditional christmas tunes.  To quote Stephen Hawking,

‎”It does seem slightly pitiful that so many of our great scientific and engineering minds are being wasted on creating fine new ways to pay for your shampoo with your iPhone, rather than on creating machines that can swiftly and safely transport humans to occupy the Planet Yog.”  (Cnet)

Interesting to think about.  While these projects are cool as is, it’s okay to be critical–that’s how bigger, better things come about, right?  In another vein, something I also like here is the idea of using recycled technology as art.  Those phones are new-looking but still obsolete for the company that replaced them.  Watch the video below and then scroll down to read about how it was made.

What I found most impressive was the programming that went into the project.  Here’s what artist James Theophane has to say about it:

“About The Technology We Used – by Oliver DewdneyThe plan was to make 50 mobiles to each play a different note of a Christmas carol, and flash in time. We set up a test mobile phone – an HTC Touch – to connect to a wifi access point whilst being powered by a charger.

We ‘ping’ed the IP address of the phone for two days to verify that it would remain contactable. The phone did get a tiny bit warm, but it worked. We noticed that the ping time changed significantly between different power modes on the wifi of the mobile – from 100ms down to about 2ms on ‘performance’.

The plan was to write a small program that ran on the phone that understood a small set on instructions and have a controller running on a PC sending the commands. The basic list of commands was: light on/off, change colour ‘wash’ and beep.

The first challenge was turning the backlight off – WinMobile is a multitasking OS running WindowsCE as the kernel. The power management subsystem allows you to suggest power settings, but the OS takes into account all the running programs needs.

Turning the backlight fully off proved problematic in the project timescales (a matter of days). Next was beeping. The PC has always had a speaker that could beep – it was connected to the chip that controlled the keyboard – so has had a corresponding function e.g. in windows the MessageBeep function.

WindowsCE was designed for a range of platforms and embedded controllers and it looks like beep was not a core function. Luckily the Microsoft developers included some sample code on how to implement a MIDI sound system expecting hardware manufacturers to license third party full musical instrument libraries. It looks like the manufacturers kept with the simple sine wave sample code implementation.  This was good enough for our mobile phone beeping musical rendition.

The program on the phone was written in Microsoft .Net C# and consisted of two parts: one registering with a web service – logging the fact that it was still alive and its current IP address, and two a UDP listener – listening for commands from the controller over the network.

The controller was written to read the midi file of the Carol and send the individual notes to individual phones at the right time. Using UDP instead of TCP and the ‘performance’ setting on the phone meant that the commands arrived promptly on the phones.”

Source: Theophane Website

Interactivity Without Physical Contact: How does it work?

Check out this cool interactive piece by Jack Schulze and Timo Arnall called “Nearness.”  If you’re a frequent YouTuber you’ve probably seen videos of “near field communication” inventions before, which basically just means that two objects can communicate by existing in close proximity.  What I like most about this type of work and this piece in particular is how clearly it shows that “everything happens for a reason.”  Now, usually when people use that phrase they are talking about some kind of higher power, usually God’s plans, something happening because of specific intent or destiny.  No one can know that.  This piece demonstrates what we do know–cause and effect. Everything happens as a result of something else happening, a domino effect, butterfly effect, whatever you want to call it.  A piece of dust lit up by the sunlight catches your eye for a split second, and your entire day is affected whether you like it or not.  The same is apparent in this piece, except unlike in our own lives it’s all laid out in front of you.  It’s such a simple idea, isn’t it? But it’s what created life. It’s not to be underestimated. Watch it play out in “Nearness” below:

Nearness from Timo on Vimeo.

To see more of these cool projects, check out the Noupe article “15 Amazing Interactive Installations” where I learned about these.

The Power of Interactive Monuments

I’m not sure I’ve ever seen digital interactivity span the genre of monuments before, but after stumbling on “The Living Tribute” I’m now going to say it’s got infinite potential for success. This project took place in Canada for April 28th’s “Day of Mourning,” which remembers those affected by workplace injuries, illness, and fatality.  In just one day, over 5,000 Canadians lit digital candles by pressing their finger to a touch-screen.  See the video below:

Memorials and Monuments are built for people to participate through remembering and relating, so it’s no surprise that digital interactivity complements it.  Some memorials are interactive without going digital; take the holocaust memorial in Berlin, for example, which engages its audience physically and emotionally through architecture.  Other memorials are found on websites, interactive in a very straight-forward way.  I look forward to seeing more digital interactivity (or non-digital, doesn’t really matter) in the realm of monuments and memorials. I think it has a lot of potential.