The Deep End by Jake Fried (Boston MA).
Everything shot in studio with 3 beamers projecting on a floor and two walls.
Directed by: Filip Sterckx
DOP: Pierre Schreuder
3D animation / Editing: Filip Sterckx
Production: Pierre Schreuder, Filip Sterckx
Technical support: Aitor Biedma
Production assistant: Nils Goddeeris
Thanks to: Het Depot, Stake5, Cools multimedia, Tom Brewaeys, Birgit Sterckx, Antoon Verbeeck, Pieter-Jan Boghe
Night Bright is an interactive installation where children physically interact with an imaginary nocturnal ecosystem. As explained by creator Design I/O:
“Night Bright is an interactive installation of nocturnal discovery where children use their bodies to light up the nighttime forest and discover the creatures that inhabit it. Listening to the creatures’ sounds children can locate them in the forest, as they play a nighttime game of hide and seek. Some creatures are curious and will investigate the light, while others are frightened and will hide in the shadows. Using their light, children can grow nocturnal plants and release fireflies from their flowers. The fireflies illuminate the environment and help locate the creatures hiding in the forest.
Night Bright was created for the Bumble children’s cafe in Los Altos, California.
Music for the video documentation courtesy of Diederik Idenburg / MOST Original Soundtracks.” (Design I/O)
Source: All images from Design I/O.
Made interactive by Petros Vrellis. As written on Creative Applications:
“Petros Vrellis has created an interactive visualisation and synthesizer that animates Vincent Van Goghs “Starry Night”, using openframeworks to create a simple and elegant interaction. A fluid simulation gently creates a flowing fabric from Van Goghs impressionist portrait of the Milky Way and night sky over Saint-Rémy in France using the thick paint daubs as the particles within the fluid.
A touch interface allows a viewer to deform the image, altering both the flow of the particles and the synthesized sound, and then watch it slowly return to its original state. The sound itself is created using a MIDI interface to create a soft ambient tone out of the movement of the fluid that underscores the soft movement. Beauty through simplicity at its finest and most playful.”
Using an xbox Kinect, three depth cameras, Processing, and 3DS Max, Daniel Franke and Cedric Kiefer made this gorgeous sand-like 3D animation. This digital body contains 22,000 moving points. Wow. Proof that hard work pays off. Think we could get this in realtime? Below, see the making of “unnamed soundsculpture” as well as stills from the video and set:
See the full article with way more details at Creative Applications.
Not only is the trailer for Tout en Haut du Monde (aka Longway North) awesome, but the film is written by two women: Patricia Valeix and Claire Paoletti. Also working with them is a principal artist from Secret of Kells, which is just fantastic.
Synopsis from IMDb:
“Sasha, a young Russian aristocratic girl at the end of the 19th century, dreams of the Great North and languishes over Oloukine, her grandfather. He is a renowned scientist and Arctic explorer, who has not returned from his last expedition to conquer the North Pole. Oloukine has passed down his passion to Sasha, which is far from satisfying to her parents as they have already arranged for their daughter to marry. She revolts against this destiny, flees and is resolved to rejoin Oloukine a Longway North.”
Tasteful and charming, with none of the usual yucky mushy pregnancy crap. Creative!